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- /****************************************************************************
- * ray.h
- *
- * This module contains all defines, typedefs, and prototypes for RAY.C.
- *
- * from Persistence of Vision(tm) Ray Tracer
- * Copyright 1996 Persistence of Vision Team
- *---------------------------------------------------------------------------
- * NOTICE: This source code file is provided so that users may experiment
- * with enhancements to POV-Ray and to port the software to platforms other
- * than those supported by the POV-Ray Team. There are strict rules under
- * which you are permitted to use this file. The rules are in the file
- * named POVLEGAL.DOC which should be distributed with this file. If
- * POVLEGAL.DOC is not available or for more info please contact the POV-Ray
- * Team Coordinator by leaving a message in CompuServe's Graphics Developer's
- * Forum. The latest version of POV-Ray may be found there as well.
- *
- * This program is based on the popular DKB raytracer version 2.12.
- * DKBTrace was originally written by David K. Buck.
- * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
- *
- *****************************************************************************/
-
- /* NOTE: FRAME.H contains other ray stuff. */
-
- #ifndef RAY_H
- #define RAY_H
-
-
-
- /*****************************************************************************
- * Global preprocessor defines
- ******************************************************************************/
-
-
-
- /*****************************************************************************
- * Global typedefs
- ******************************************************************************/
-
-
-
- /*****************************************************************************
- * Global variables
- ******************************************************************************/
-
-
-
-
- /*****************************************************************************
- * Global functions
- ******************************************************************************/
-
- void Initialize_Ray_Containers PARAMS((RAY *Ray));
- void Copy_Ray_Containers PARAMS((RAY *Dest_Ray, RAY *Source_Ray));
- void Ray_Enter PARAMS((RAY *ray, TEXTURE *texture, OBJECT *object));
- void Ray_Exit PARAMS((RAY *ray, int nr));
- int Texture_In_Ray_Container PARAMS((RAY *Ray, TEXTURE *Texture));
-
-
-
- #endif
-